A defense drone 2, which has the same cost and power requirement, can block more projectiles in most situations, can block projectiles that would do multiple points of damage to. The number of guaranteed stores is determined by the sector type. 2. Distress; Exit Beacon; Filler; Nebula Filler; Out of Fuel; Ship Unlocking; LRS: ship detected;. Then the vulcan does its magic. You watch as the drone tears through the creatures while debris and dead bodies fly out of the breach. There's some very dangerous fights, particularly ones with heavy lasers and/or combat or beam drones, that Defense Drone 1 won't help out at all with. If you wanna use a defense drone, you are better off using a regular one for it instead of omni, but use omnidrone over any other anti-drone i’d say. If the drone doesn't fire till its right on your hacking drone, you probably won't have time to evade the blast. 1. I never go into the Flagship fight counting on missiles, but the Artemis is not bad against the other stages, so sometimes I'll end up with 7 power in the. Does not recover Boarding Drones, Ion Intruders, or hacking drones. Two combat drones is great, as is a defense drone + combat drone. When one fires, shut off your drone for a split second (causing the shot to miss), then power it back on again. Defense 1 or Defense 2 drones are almost always worth it if you have a drone system but not the Omnidrone. It depends on your ship. As hidden Augment: AUG HIDDEN id --- adds the augment as hidden, it will still retain its effect but it will not take up a slot, you may only add 2 hidden augments this way. your shield which happens very rarely. And of course, defence drones are great against asteroids throughout the game. It seems that the MK. One gets mind controlled. Each system occupies one room. Indeed, it's one of the clearer examples of a design flaw with FTL: that Drone access is disproportionately useful (In spite of how many Drones are pretty underwhelming), and the game really seems to intend for them to be basically. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Take it with the understanding that all things in FTL are situational and there are times you will have to go for something you never usually do. 8% of Uncharted Nebulas have no stores at all. No that's fine, FTL is a difficult game. For instance, I had one system to buy left and had to choose between Cloaking and Drone Control, but I already had a free Defense Drone and a Hull Repair drone, and a ton of drones. They reluctantly agree. Once all shields are down, flak can hit rooms and deal damage to system, hull, crew. To elaborate a little on what I said earlier, I think Hull Repair Drone shines best when you fulfill 3 factors all at once: You have good shields. Can also occur at an exit beacon and as a filler event in any sector. 2 shots with 1-shield pierce, but long cooldown and can be stopped by defense drones. The fact that you can send a hacking drone and depower it after the defense drone shoots at it to force it to miss and then re-enable it to get through defensive drones is an exploit that is ridiculously overpowered and botheringly unbalanced. Gen. The owners of the station are less than effusive when they thank you, and offer only a meager payment. FTL Sectors Alignment Chart — Danger vs. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. As long as you're using the attack drone you can deal very solid damage to 2-shielded enemies, with quick recharge times. Add your own weapons and the enemy will start crying. Defense Drone I - Again, exceptionally energy efficient as you can simply turn it on whenever a missile fires, then turn it off again. It can't. On Zoltan B, the only thing that worries me is starting without a shield and dying in some horrible asteroid fight with drones / Heavy Lasers / whatever. The mark I will take on solely missiles, while mark II will help with other missiles comming in from RFS and also the ocassional everything else. Each flak projectile depletes one shield layer, just like a laser. All laser shots deplete a single shield layer, but some (Heavy. It appears a small laboratory fire got out of control and is threatening to destroy the station. Reward!Mantis B is S tier in my opinion: boarding drone for drone engagements, a defense drone for missiles, a four man teleporter and TWO shields. Indeed he argues that "commercial drone technology is so widely available that anyone could build a crude DIY attack drone for a few hundred dollars, and some terrorist. FTL: Faster Than Light. It's fortuitous that the Engi Cruiser A is relatively easy to unlock, as it's a surprisingly solid ship right out the gate; the less time new players are liable to be trapped with the Kestrel Cruiser A, the better. The best counter is cloaking. Command: AUG id. It can only be destroyed if the enemy hacks your hacking system. Not only that but its possible to have three MK. It says: "You find the source of the distress call, a small research station. Russia. 1 drones going at once and its cheaper to do so. I had the luck to even have a Defense II drone. ftl drone tier list . 4. Basic Laser (Mantis A, Kestrel B) 1 shot every 10 seconds… there are better weapons for 1 power. * Due to issues with how sectors are generated, about 0. This event can occur multiple times per sector. November 16, 2023 04:43 PM ET. They arrived to the FTL universe with the release of FTL: Advanced Edition. . (It's also useful for no-shields challenge runs, but obviously that's well out of the realm of normal play. ago. Haywire Defense System The shield overcharger seems to be bad by design. However, defense drones and hull repair drones are amazing. 72K subscribers in the ftlgame community. This event can occur only once per sector. Their equivalent to this is instead beating the game with the A and B layouts of every other ship, aside the. You come across a space station under construction. You start wit no weapons but the ship is equipped with a 4-pad Teleporter and two drones. The Air Force’s Task Force 99 “nests very well” within the Pentagon’s new Replicator drone program, AFCENT commander Lt. Here's a report of a shieldless win on Hard difficulty in FTL. Having something which can constantly break shield allows you to focus your guns on systems you want to target. Crystal Weapons are the only non-missile using weapon that a defense drone can shoot down, which is a significant disadvantage for this ship. Faster Than Light by Subset Games. I do everything right. Rock Cruiser layout C: Get to Sector 8 (The Last Stand) with Rock Cruiser layout B. Hacking DDD (Defense Drone Dodging) : It is possible to stop in mid-air your Hacking Drone by removing power from the. Don't build for the DD2, just make a good ship. 2x Defense Drone I means cake walk. I find DD2 mostly useless as I want it targeting only things that. The two Defense I drones are more preferable in my opinion but you'll have to use more drone parts. Exploit the hacking drone trick on phase 2: launch the drone, wait for the defense drone to fire its shot at it and immediately pause and depower the hacking drone, wait a second in real time and then repower, this should dodge the defense drone’s shot. Cloaking and Hacking works very well together and can make you invincible if you hack weapons. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Generally yes defense drone 2 is bad because of that. Other drones are mostly useless, unless you get drone recovery arm. Even 4 weakened enemies ganging up on your drone might finish it. The fire will slowly damage the system and give the enemy crew additional damage - and they can't put it out either. Defense Drone 2 is extremely weak and should only be used if desperate. Running two at opposite sides makes that less likely. Fire with the new and power back the old for an extra shot. Launched in August by Deputy. The drone cannot go to the oxygen room, because your crew have already "reserved" the tiles. Move the fight where you can breathe. The OmniDrone is 700, but it has been fairly useful for me. See also the much more comprehensive list compiled by Reddit user chewbacca77, which includes many bugs related to the save-reload system. If Israeli defense forces launch a ground offensive into Gaza, they could use a mix of drone-enabled hacking tactics to find Hamas targets, coordinating cyber operations and. If you have to wait until the boarding drone kills the autoscout by room damage, which takes a while, you might as well disable their weapons/drones instead of shield/engines. Only recovers your deployed external drones: combat drones - after the ship fight, defense drones - after initiating the FTL Jump. They're also occasionally useful against enemies in asteroid fields, that have Zoltan shields/overshield drones, and as a way of distracting enemy Defense Drone II. Defense Drones Don’t Do D’anything! – While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. 2 Cargo ship docked to an empty space station. The Long-Ranged Scanners will detect no ship presence. The simplest is to get the Defense Scrambler which disables all enemy defense drones. Crowrevell's ships guide distills each ship to a brief summary, presenting strategy in the context of the ship's weaknesses and strengths. Also, drones are expensive in the long run. Apr 6, 2014 @ 8:26pm a good tip vs boss. It's great against the flagship, especially in combination with Defense Drone 1. Beams and ASB shots do not collide with anything. To supplement other answers: If you can get one, running a Defense drone-- even a simple Mark 1 will do -- will give you a significant edge: It will stop some incoming missiles. Make it the same cooldown as launching a new defence/attack drone. [ 1] Use a drone to protect their ship. The Ion Charger is the most powerful ion weapon, and the Heavy Ion & Chain Ion are the worst. 4 shields and 40%+ evasion is pretty solid defence even without cloaking. Only one ship starts without doors (Rock B), and only one starts without a medical system (Slug B). Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. Sure, you pay 4 Scrap by Sector 7 for repairs at a store, but encounters generally give roughly 40 ~ 70 Scrap, 15. Have them both aimed at the drone control of the enemy ship to hopefully take out the defense drone. The designs of the ships closely mirror certain player-controllable ships. On an Engi ship the Zoltan shield might be "inwards" enough so that the defense drone shoots things down before it hits the shield. I kind of need all the defense I can get with my current setup so I booted up a defense drone and defense drone 2 at the same time. Drone Recovery Arm - Very strong for specific builds, especially in Hard Mode where drone parts are going to flow less freely. Sensors If the ship goes dark, don't panic. -1 . When the drone reaches the enemy ship, it latches onto the hull and becomes invulnerable. Anyways, I'm wondering if other players here find that the defense drone 1 just adds more problems when a defense drone 2 is online, or what others. The best FTL drones are the Automated Reloader, Defense Scrambler, and Backup Battery. Two combat drones is great, as is a defense drone + combat drone. Defense Drones Mk I are probably the best case of the effect where people only remember bad luck strikes and pretty much skip good luck strikes in their RNG-induced rage. I let the hacking drone through first time before deploying defense drones. I think B has slightly more confortable start with two shields and defense drone. -oh wait never mind. View source. A page for describing YMMV: FTL: Faster Than Light. Each point of ion damage forces 1 power. 8. If you want to beat defense drones, then go for swarm missile without brining a second thought in your mind. FTL Ship Analysis: Engi Cruisers. Defense drones are one of the very few missile deterrents and the hull repair is the only practical way to heal ur ship between boss fight phases (unless u count repair arm augment, which sucks). Click on the SELL tab at the top. Boarding 2 Drones, on. The biggest threat is combat II drones, but the anti-combat drone misses them a lot. With a Glaive Beam, an Anti-Ship Drone can turn a 4 damage beam into an 8-damage one, and an 8 damage beam into a 12 damage one! Depends, if you can reliably keep their shields down, I vote for beam every time. Defense Drones are the most widely useful, as they can shoot down missiles, Boarding and Ion Intruder Drones, and some asteroids. Certain drones are 'toggleable,' meaning they can act as one of two different drones. I prefer defense drone mark 1. So, to answer your question more directly, the shield overcharger isn't very good, and you should definitely not be purchasing it very often. The defense drone was is fairly simple, all you need to do is time your shots so 2 missile fire at the same time. Explosive Replicator (Can make multiple-missile weapon builds viable) Stealth Weapons. Your ship should be good at something. Ships, crew and equipment. Faster Than Light by Subset Games. Keeping them on opposite sides also increases the chance of actually firing at different targets if you're attacked by two missiles at once (Rock ships have an annoying tendency to do this). The Gunship StratDefense 1 is best. You can't fire any other weapons during the fight. Instead of countering, it mind controls the enemy crew. This is the achievement we're after in this guide. I wouldn't be surprised if a defense drone shooting down a couple hacking drones created this initial situation - default hack mostly syncs with the flagship's cloak, so only the slowest weapons will be chain-locked. Got the drone booster and bought a special self-healing boarding drone from sylvan. (defense drone, high evasion, and also cloaking help though. Pirate fight in nebula. FTL: Faster Than Light. After about half an hour the defense drone explodes. They can only be found or. Defense Drone 2 is extremely weak and should only be used if desperate. However, Defense Drones are willing to waste shots trying to shoot down these irrelevant projectiles; as such, flak weaponry being susceptible to Defense Drone fire is actually erratic as a disadvantage, and in fact can be an advantage, since for example you can distract a Defense Drone from a missile by arranging for a flak volley to arrive on. 13. Pirate briber. A combination of a cloaking field, a defense drone, and 2 ship combat drones can be a powerful strategy for defeating the flagship. Drone Control is the system used to launch and maintain drones. I'm in the midst of a Mantis A run on Hard. As Ukraine hunts for more anti-drone gear, at least one U. That way it's guaranteed to smash the drone and would have roughly the same effectiveness as a Defense Drone when it comes to Boarding Drones and Hacking. October 17, 2023. Drones are another system that may need taking out, anti-personel drones are quite the beasts. If the ship comes with drone control, the defense drone is an alright temporary solution, but I'd still pick up cloak and then migrate to other drones, either combat if I can find a drone recovery arm, or system repair drone, anti-personnel if I get one for free. Defense Drone This drone flies around your own vessel, destroying incoming enemy missiles, as well as asteroids should you be in an asteroid field. The Firebomb Rock. • 6 yr. They also begin firing faster than most weapons so they can sometimes cause damage at the start of the fight (particularly on unshielded ships), especially if they're mark 2. Each of the player ships have gained and lost weapons, drones, and systems with the change to Captain's Edition. Anything else is very setup-dependent (combat drones) or just bad in general (shipboard drones). Have weapons powerful enough to take enemy weapons partially offline but not to keep them down the whole fight, but have boarders (or fire weapons. Yeah, holy shit. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Mind Control might enable you to pick up an enemy member and sabotage the hacking. Hacker Cruiser type A now starts with a mini defense drone and drone control. 3 shield layers, 5 engine power, 2 cloaking power, defense drone, hacking with 2 power, Glaive Beam, Halberd Beam, Ion bomb, weapon pre-igniter, and the flagship hacks my weapons past my defense drone and gets a lucky hit that makes 3 fires in my weapons, and I lose. I prefer mark 2. 3 shields and no cloaking is risky. It's by far the most effective drone at that task. Drones can't stop lasers (unless it is Defense Drone mark II; if you fire in a volley it can only stop one laser shot), and beam weapons never miss once you got the shields down. 6%. Agreeing to improve the ship reactor in exchange. 2: Don't buy crew. 2, most systems have some sort of special. Does not recover Boarding Drones, Ion Intruders, or hacking drones. Skinny Pete Nov 8, 2014 @ 10:37am. Something cool I discovered the other day. I think that others have already given you excelent advice, but I would also like to add one trick with Zoltans in general: the power bar from. Command: AUG id. I'm a pretty mlg vanilla FTL player however multiverse is giving me trouble. This is a guy who wants to live. (Teleporter) Offer to beam them aboard your ship. Reward!From my perspective, there is precisely one good drone and it is Defense Drone Mk 1. Force players to time launching a hacking drone with a missile to “distract” the drone. Federation Cruiser) the defense drone has a very long path around the ship and can end up getting stuck on one side while a missile comes in on the other. - Asteroid fields may cause severe game lag. I use my mind control to counter enemy mind control. themojorising. 3. I got all the way to the end but messed up the 3rd phase of the flagship. For example, an Engi ship will never have offensive drones. The advantage of weapons is - you can control what to target. Lose 1 Drone Part, receive medium Scrap and rewards. Use a drone to protect their ship. 5% if incoming missiles, but right at 70% of incoming boarding drones. 1 Overview 2 Choosing your hacking target 3 Defences against hacking 4 System upgrades Overview Launches a hacking drone that attaches to the enemy ship. Abusing flaws in the code. More chance to pop a Kool-Aid Man (boarding drone) or hacking drone before they arrive, some missile / asteroid / flak defense, and cloaking drone ships are effectively neutered. Slug Home Nebula. FTL: Faster Than Light Wiki is a FANDOM Games Community. Originally posted by Dr. Once it's latched on, there's not much you can do except find a way to disrupt it from their end. Unlike crewed ships, these manning. Can be used together with Hull Repair Drone : the drone vanishes after repairing 3-5 hull points, so jumping after 2 repairs makes those repairs. Cloak is generally better for the final boss, but I think defense drone prevents far more damage over the course of the game and better reduces the risk of runaway events (missile hits weapons, causes breach, extends fight, more damage over time, etc). The Rebel Flagship Edit The Rebel Flagship is by far the most powerful vessel in the Rebel Fleet, and serves as the game's final boss, located in The Last Stand sector. Very useful if your. The Defense Drone Mk 1 is most cost efficient scrap saving purchase in the game. You follow the distress beacon to a tiny asteroid belt. OmniDrone isnt best used as a defense drone but as an anti-drone replacement. :p. This fight, first time I had to use the anti-drone. Agreeing to improve the ship reactor in exchange. A defensive turtle can blast until the drones are all destroyed. The effectiveness of the defense drones depends greatly on the length of your ship (the x-axis) since all ships are 'approximately' the same width (y-axis). Also, if you've fought the flagship with the AE and tried to gun down its own hacking module with a defense drone, you should know already that 1) sometimes the defense drone just plain miss, it can also happens with missiles (just, you don't have a bazillion of drone parts to spare unlike the boss), and 2) it's. Slug A/C, Engi A/B/C, Rock A/B/C, and Lanius A/B all are safe from this bug. • Decrease hacking drone movement speed to improve the Defence Drone’s chances to shoot it down. It seems to be better in pretty much every possible way. If I decide to get drone control, these are my picks. You can use a bomb or deal weapon damage to temporarily disable. A useful strategy in any case. After defeating the Rebel Flagship or losing, the player is shown stats for that game as well as their score. 1 Cargo ship docked to a Rebel station. Prevents enemy defense drones from targeting anything. Lily-Olivia • 9 yr. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. Otherwise you can keep the defense drone powered to stop it. This function can be 'toggled' before a fight or anytime by clicking a button on the top left of the screen () at any moment. This knowledge can guide you to what you have to do, in order. Some might argue getting drones is a good alternative but using 1 drone part in every encounter is not an efficient move especially starting out. Using 2 (or 3!) combat drones, every battle, for almost free, is badass. This event is the 2nd step in the process of unlocking the Crystal Cruiser and the Ancestry achievement while using the Rock. Sadly, while a launcher that literally fires two missiles for the price of one sounds great, in practice the Pegasus is frustratingly poor. Ancestry - Find the secret sector with the Rock Cruiser. mixtures of Defense Drone I, II or Anti-Drone, and you have to both look out for the different projectile speeds, firing times and making sure the drones fire at oblique rather than straight-on angles so the projectiles can actually miss. FTL: Faster Than Light Wiki is a FANDOM Games Community. So defense drone II stops missiles, ion and laser (one shot) which means the vulcan is useless against it. FTL: Faster Than Light. 2. Shooting missiles at all while a defense drone is active is a complete waste. This event can occur only once per sector. Defense Drones are strong but definitely not required. Obviously you do realize that you should fire both weapons at the same time at their Drone Control and keep Drone control damaged enough so that the defense drone is offline. S. I think B has slightly more confortable start with two shields and defense drone. Systems are equipment that provides your ship with capabilities; they need reactor power to function. It. 1. This event can occur only once per sector. 1: Never be dependent on missiles to win; as you said; the enemy requires only a defense drone to stop your missiles. (A Boarding drone and a Defense Drone 1) Layout C – The Theseus. For a drone to function, the drone control system must have enough power available, and the ship must have enough drone parts. I am annoyed at those green shields when I'm boarding-heavy. It is only good when fighting with too many lasers vs. You get 20 seconds charge time when cloaking and hacking are synchronised which. (Boarding Drone) Launch a Boarding drone into the station. Just remember that Defense Drones can shoot down missiles. 1 drones going at once and its cheaper to do so. But if you send the drone into a 2 square room and then power it off while you fight, it'll end up in a vacuum filled room that the enemy won't enter. Based on this table, we can see that the shield overcharger isn't very good at blocking shots. While all drones can potentially be useful, some of them require very specific circumstances to be worthwhile. They cannot repair hull breaches, and as a consequence can never repair a breached system. This makes it rather useful for keeping enemy shields down or causing random damage (Sadly you can't 'direct' a drone to target a specific area of the ship. It transitions between those by jumping away when it dies. The chance to destroy a drone is 50%, same for you and the enemy. Members Online. Each system occupies one room. Round ships -- like the engie ships -- have nearly perfect defense drones. AI in Ftl has boarders stay in a room to kill all crew and disable the system. This event can occur only once per sector. Defense Drones Don’t Do D’anything! – While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. Not sure if it is the same though, hope someone can. It's great with any ship using drones but especially Engi A, and makes Stealth C suddenly a lot better when I can have shield drone/anti-drone/defense drone out every single battle without burning parts. All these things are almost always better defensively than a shield overcharger drone. " In order to unlock this. This event can occur only once per sector. Prevents enemy defense drones from targeting anything. 2. [ 1] Use a drone to protect their ship. 1: Never be dependent on missiles to win; as you said; the enemy requires only a defense drone to stop your missiles. Certain drones do stay powered after a jump - repair drones and anti-personnel drones in particular. If you have a drone recovery arm, drone control becomes much more attractive. #4. Stupidly good. * Drone Recovery Arm - Throwing six or eight power of Combat Drones is funny with that laser spam. Ideally Id like to have a mark I and a mark II defense drone. One defense drone is good, but two. The intention of the game is for the hack drone to be shot down by the defense drones otherwise they would not make it a target. It stops Hacking and Mind Control, but not for very long - and the hacking will have already landed on your ship anyway. FTL Ship Analysis: Crystal Cruisers. The boarding drones themselves take a lot of damage to kill off. It stops Hacking and Mind Control, but not for very long - and the hacking will have already landed on your ship anyway. If you have a hull repair drone, you can get 2 points of free repair every fight by jumping away in the middle of the hull repair animation (the recovery arm saves it if you jump before the hull repair. It flies towards the enemy ship, rips a breaching hole into the randomly selected room, then begins attacking any system or enemy crew in the room. Defense 2 is good, but it requires more energy and it might shoot a laser when you need it to shoot a missile instead. I haven't tried it, though. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Drones are a consumable item, similar to missiles, that can either defend your ship, or attack the enemies. FTL: Faster Than Light 2012 Browse game Gaming Browse all gaming Drone targeting bug: mode smart. Even with a tiny ship layout like an engi ship, defense drone II will miss stuff all of the time- haven't tried defense drone I lately. Not having this system means. Faster Than Light by Subset Games. These collisions can be accidental or planned (example). It has a boarding drone, a defense drone, a beam drone and a combat drone. Whilst the MK. 2: Don't buy crew. Defense drones are more common in certain sectors than in others. Defence II drones almost never miss, but they don't do well well the enemy has an Artemis missile and a fast firing laser. Maybe Tier 3) Drone Recovery (Makes Drone+Hacking builds viable) Reconstructive Teleport (amazing with lvl 3 teleporter) Tier 3 (Very good in situations. All player ships start with piloting, engines, oxygen, and weapons control. Frustrating, of course, when they decide to shoot at something stupid. Opening Main Menu or 'Save+Quit'ing the game replaces any drone of the Drone Control system offered at the Store with the Defense Drone Mark I. If you have a hull repair drone, you can get 2 points of free repair every fight by jumping away in the middle of the hull repair animation (the recovery arm saves it if you jump before the hull repair. The 'Zoltan' are allies of the 'Engi'. A defense drone can go miles in keeping you pest free. Starts with the Engi Medibot Dispersal Augment. Also the people who say legit are. Added. Faster Than Light by Subset Games. It takes 3 power to generate 1 zotlan shield after 8 seconds and potentially more shield taking 3 more seconds each layer (accoring to wiki). Whilst the MK. Why not just buy a Defense II drone, which does almost the same stuff (blocks hacking, too!) but. 1 Moves slower, but a shorter distance and shoots immediately. Since Boarding and Hacking offer greater scrap rewards for dealing with hostile ships, I favor those two the most, followed by Drone Control and Cloak, with Mind Control being last in the list. Keep in mind that if you toggle a drone that was already deployed (marked with a small icon on the drone bar), it. IMO that's invaluable. The drone will always try to get to a room with a system (sabotage borders usually prioritize doors, oxygen, sensors and piloting) and by opening a door and then. A Defense Drone 1 only helps you in a fight where there's some physical projectile incoming (flak, missile, asteroid, boarding/hacking drone). Drones are nice but they make every fight either A) way too easy, or B) frustrating as hell. Not having this system means. 74K subscribers in the ftlgame community. Just as with the expanded weaponry, one of CE's challenges is getting used to the wider variety of drones. This way the hacking and cloaking stay synchronised. 34 votes, 13 comments. A defense drone will shoot down boarding drones, or you can try to destroy their drone system. So, you have a 1 in 5 chance of the drone hitting a systemless room and you're stuck. The second phase, note that the Ion weapon is cut off the ship and there is noone manning the guns. If you have the drone slots and a drone recovery arm, or are near the end of the game and have lots of drone parts, defense drone 1. Hull repair is then great, because you're no longer wasting drone parts for the Defense drone and can use them for hull recovery. defense drones can't target anything I think. They deal no hull damage,. It causes entities of all kinds to be rendered invisible to defensive drones as long as they are outside of their area of vision. Having less than 5% oxygen in a room damages non-drones inside for 6. At least one crewmember must be standing on a teleport pad; other crew just need to be. Defense drones will look at an incoming hacking bit when it gets close enough so if it looks like the hacking bit is going to hit something benign you can depower the defense drone and let it through. Send the crew to help immediately! YMMV tropes are no joke. Running two at opposite sides makes that less likely. If you decide to fight the drone and it has landed in an empty room, then there is another thing you can do: Simply let it exit the room that it breached. If you can take his drone control offline, you just need to work harder to keep it offline. You cannot stop this. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Shield Piercing Missiles ignore shields. As an example, if you've ever seen a Hacking drone latch onto the helm of the Kestrel or the Weapons on a Federation Cruiser, and your Defense Drone didn't even pay it any attention whatsoever, that is a result of the glitch. 4%. Generally yes defense drone 2 is bad because of that. Advanced Edition Content. Edit. The Captain's Edition loadouts show off some of the new features in the mod, as well as create a tougher challenge; these loadouts can be reverted back to their originals with an additional (optional) mod, CE Vanilla Player Ship Loadouts. Toggle drones serve two different functions and can be swapped out before battle, such as the Guardian drone which serves as both a standard anti-missile defense drone as well as the anti-drone! Amp drones too can be configured before battle, but are swapped between different power levels to scale their effects for early, mid, and late.